

The hoard values come from averages calculated at blog of holding and Dreams in the Lich House. The following table shows the wealth a party will gain over their career, to be divided among the PCs. Q: How much gold will PCs gain over their career? If you typically finish 5 encounters per play session, players get 1 hoard per session. Throughout all tiers of play, PCs will collect 1 treasure hoard per 5 medium encounters. For instance, many DMs award experience for non-combat challenges. In any case, each hard encounter counts for about 1½ medium encounters.
D&d 5e dmg Pc#
Q: How many encounters must a PC complete to level?Īt levels 1 and 2, PCs will typically complete 6 medium-difficulty encounters to gain a level.Īt level 3, PCs will typically complete 12 medium-difficulty encounters to gain a level.įrom level 4 to 9, PCs will typically complete 15 medium-difficulty encounters to gain a level.įrom level 10 to 19, PCs will typically complete 10 medium-difficulty encounters to gain a level. The DMG offers this guideline: “Over the course of a typical campaign, a party finds treasure hoards amounting to seven rolls on the Challenge 0-4 table, eighteen tolls on the Challenge 5-10 table, twelve rolls on the Challenge 11-16 table, and eight rolls on the Challenge 17+ table.” (p.133) Q: How many treasure hoards will the PCs win? If you skip the hoards, but aim to match the typical treasure awards, this post provides the targets that the DMG lacks. In this post, I unpack the random hoards and find the middle path behind the random tables. I suspect most DMs prefer to imagine their own treasure parcels and to award them as they see fit.

Obviously, you can award treasure without rolling a random hoard. Most will seek a middle path.įor this baseline, the DMG lists random treasure hoards and suggests how many hoards to award through a tier of adventure. All good, but most of us want a campaign that feels like D&D.

It allows legendary campaigns where parties fly like superheroes and challenge the gods. The fifth-edition Dungeon Master’s Guide advises dungeon masters, “You can hand out as much or as little treasure as you want.” The new Dungeons & Dragons game offers DMs the freedom to create a gritty, low-magic campaign without any “intrinsic bonuses” that fix the math.
